![]() Option 1) save the binary block, edit (if you know the structure of the storage format of the mesh in the asset) and replace the binary back (there is a binary replacement in the interface) Version: 6.09 demo Message в„– 351, author nildar1Ĭan I have a stupid question? Pulled the mesh, converted to obj, edited, and how to wrap back into the mesh? Please do not kick your feet strongly, it's just that I’m not a boom boom in a unit, but I’d like to pick a game. YouTube videos: Generate unity project, Export Models ![]() unitypackage containerĮxport model To FBX format (base implamentation) Animation (animation, anitmator, animation clip, animation controller)Įxport model (with animation and materials) to. replace and view all strings in assembly assets (images, sounds, mesh, font, video and etc.) Make Unity project (to Unity5.6 fromat) obj format, decompile assemblys and etc.) Export resources and scripts (convert image asset to PNG, DDS, sound to WAV, export Mesh to. View resources content (text, images, sounds, meshs, scripts, scene objects) ![]() Open game asset files (Windows, Mac, Linux), apk, ios)
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